starcoin

Starcoin Gate v5.0.4 · Æsh's game · the record of changes

Changelog

What changed in the game and in the reading of the log. The Codex stays the law. This page is the list.

  1. 5.0.42026-10-15

    • The Codex matches the stall. Survivor is 47, Asteroids is 123, STÆRGUY is 200. A line keeps the price it was paid. Death takes up to the opening cloak. The terms name the public half of the signing key.
  2. 5.0.32026-10-15

    • A seal the log already holds stays true when the stall price changes. Survivor was bought at 21. The stall is 47 now. The chain was stopping on that line, so a later seal could not be proved. The mint is unchanged.
  3. 5.0.12026-10-14

    • The walk note no longer sits on Cast. The seal button takes the click.
    • The share card is Æsh’s game. Ash is written with the Gaelic letter Æ.
  4. 5.02026-10-14

    • Ash, brass, and blood. The same gate. The name is still STARCOIN GATE.
  5. 4.02026-10-14

    • World firsts. The log names who sealed, bought, died, or traded first. A later line does not take the title. A local kill does not count.
  6. 3.3.32026-10-14

    • STÆRGUY is a display. The field draws in the label's green. One to a wallet. 200 STAR.
  7. 3.3.22026-10-14

    • The stall costs more. The log showed a catalog bought for less than two seals, and a death that was one seal. The mint is unchanged.
  8. 3.3.12026-10-14

    • A signing-key file signs you in only after it is written to the operator. Download does that write. A key that already signed the log still opens the account.
  9. 3.32026-10-14

    • M's version. On a phone the field stays open. The boards sit in one bar, the sticks are smaller, and the next-spell note is one line.
  10. 3.2.12026-10-13

    • The live site comes back. The server was failing to start, so every page returned an error.
  11. 3.22026-10-13

    • Sign in with the signing key you downloaded. The file stays on this device. It opens the operator that key is already bound to.
  12. 3.12026-10-13

    • An operator who was allocated, then later signed genesis, was binding the key. That line does not pay twice. Witness reads the whole chain.
  13. 3.0.12026-10-13

    • Remix is off. The empty band above the navigation is gone, and the field uses that room.
  14. 3.02026-10-13

    • An Unmaking walks in on a clock. One player can finish it. Two are wanted. More than two, and it is a raid.
  15. 2.92026-10-13

    • Hunters hit hard and fall if they are touched. Wardens hold the blows. A Warden, a Bloom, or a Weaver mends the people standing with them.
  16. 2.8.22026-10-13

    • A local run says so when you speak. Bind still means sign in. Others do not hear you until you bind.
  17. 2.8.12026-10-13

    • Walk and Shoot stay off the field unless the device has a touch screen.
  18. 2.82026-10-13

    • On a phone, Walk and Shoot sit on the field. Drag Walk to move. Hold Shoot to fire where you are walking, or drag Shoot to aim.
    • Coming back stops at the door. The old name is filled in, and it can be changed before you enter. Seals stay. A first visit still goes straight in.
    • The door lists every starting path. The section names wrap. Nothing is cut off, and the white bar is gone.
    • Farmer is one short screen. The figure sits in a square, and Illuminate and Stabilize are right under it.
  19. 2.7.52026-10-08

    • A click that does not enter, send, or play says what it is missing.
  20. 2.7.42026-10-08

    • Finishing the sequence opens the next era. The first walk is era 1, so the third walk reads Era 3.
    • Sign in and Play now land on the Plane. One name, one path, then you are in. No second gate.
  21. 2.7.32026-10-06

    • Sign out stays on the screen when the name is long. A missing field watch no longer takes the page down.
  22. 2.7.22026-10-06

    • On a phone the board is solid, and it stops above the body. The field no longer shows through the letters.
  23. 2.7.12026-10-06

    • On a phone the Plane sits below the Remix control. The board, the purse, and the form no longer cover one another.
  24. 2.7.0.12026-10-05

    • The page scrolls beneath the navigation. A heading does not climb into the band under the Grok Remix control.
  25. 2.62026-10-05

    • The page starts below the Grok Remix bar, so that bar is not sitting on the navigation.
  26. 2.5.12026-10-05

    • The Codex names the closed pool. It opened at 144 STAR and 89 LUMEN. It does not move, because this writer does not append a swap. It is not the supply. Supply is the sum of the wallets. A buy burns STAR. A trade does not mint.
  27. 2.52026-10-05

    • Terms. The game does not sell your information. It is for fun. It owes you nothing.
  28. 2.42026-10-05

    • The drawing no longer strobes. The lattice behind a figure sits still, a finished chord does not bloom, and the canvas is not cleared to a blank frame.
  29. 2.3.12026-10-05

    • A tap seals the node under the finger. A farther chord no longer takes it. The Tree's centers sit off the horizontals, so those paths can be finished. The Farmer follows the figure the log is on.
  30. 2.32026-10-04

    • STARtrade. A forged piece can change hands. The price is the STAR that was paid for it, and that price does not change. The sale moves STAR from buyer to seller. It does not mint. A display still cannot be sold.
  31. 2.22026-10-04

    • Display. Lattice stays free. Survivor is 21 STAR. Asteroids is 34 STAR. Each is one to a wallet, and every wallet may buy one. A display cannot be sold. Once it is yours, the pause menu switches it.
  32. 2.12026-10-04

    • The Market is the Starwright. Gear is one of one, on one board every room in the Realm shares. A purchase spends STAR. The server then lays a new piece of that slot, better, at the next φ price. For LUMEN, by STAR.
  33. 1.2.82026-10-04

    • The footer clock reads Online for. It counts wall time from 1 Sep 2026. It is not metered model time.
  34. 1.2.72026-10-04

    • The footer carries a clock. It counts wall time from 1 Sep 2026. It is not metered model time.
  35. 1.2.62026-10-04

    • Farmer is on the front page, beside Bind.
  36. 1.2.52026-10-04

    • The Icosahedron is turned so no chord hides behind another node. A hand can finish it.
  37. 1.2.42026-10-04

    • A seal that does not take can be traced again. A submits only a finished figure, and a miss no longer locks the shrine.
  38. 1.2.3.4.5.6.72026-10-04

    • Sequential potential. The footer mark is a yin-yang. One half is the STAR coin. The other half is the LUMEN coin.
  39. 1.2.3.4.5.62026-10-04

    • Sequential potential. The official STAR mark sits in the footer, for now.
  40. 1.2.3.4.52026-10-04

    • Sequential potential. The release carries its name. The footer reads Starcoin Gate and the version.
  41. 1.2.3.42026-10-04

    • Sequential potential. The gate says what the Realm is. LUMEN is earned over time and spent to seal. STAR opens from the gate and is spent on gear. STAR is not a cryptocurrency.
  42. 1.2.32026-10-04

    • Sequential potential. A seal can be sent. A, on the controller or the keyboard, submits the covering. The right trigger marks the node.
  43. 1.2.22026-10-04

    • The plane's entry splash shows the keyboard map. A detected controller shows its map. Otherwise it says no controller found.
  44. 1.2.12026-10-04

    • Esc leaves the plane. Start, or P, opens the menu and holds the field. The map button, or M, opens the chart.
  45. 1.2.02026-10-04

    • A kill usually drops a clip and rarely a buff. Taking a clip switches the bow to green. Only green fires until the clip is empty. Then red and blue return together.
  46. 1.1.32026-10-04

    • A seal writes the accuracy the mint already priced. The commit is tested, so an undefined name cannot take the line down again.
  47. 1.1.22026-10-04

    • The shot is a yin-yang, not a choice. Red and blue leave together. Red is wide, slow, and short. Blue is thin, fast, and far. Green is a third round. A kill may drop it. While you hold it, you shoot it. With none, you cannot.
  48. 1.1.02026-10-04

    • Verify is now Farmer. A program is accepted there. The covering is the same. The trace floor is not. The Plane still asks the shrine to take a moment. An older line stamped verify is the same chamber.
  49. 1.0.12026-10-04

    • A controller walks with the left stick and aims with the right. The right trigger shoots. The left trigger is the burst. The bottom button opens a shrine, and the right button leaves it. The top button is Turret. The left button is Auto.
    • On a seal, either stick moves a point. The bottom button or the right trigger marks the node under it. Aiming no longer shoots by itself.
  50. 1.0.02026-10-04

    • The Plane launches. One lattice, thirteen figures, Bind for the record, and rooms inside this Realm.
    • Light in the fight caps at 8. A full lamp reads 100 on the log. Replay still checks the Plane point. The old pool stays 144 STAR and 89 LUMEN.
    • Turret looks down your aim and will not walk. A shot from it is multiplied by φ. The rate of fire does not change.
    • How to play describes the current game only. Pulse and the exchange stay closed.
    • The app framework was raised to the patched release required to publish.
STARCOIN GATE

from STÆRGUY with <3 · built with Grok (Super HEAVY) · Online for — · Starcoin Gate v5.0.4 · Æsh's game · Terms